Celeste was one of the most acclaimed games of 2018, but what you may not have known is that the strictly designed platformer is an extended version of a smaller project developed in four days of play. Maddie Thorson and Noel Berry created the original Celeste for the Pico-8 platform and now this version has a sequel called Celeste 2: Lani’s training.
The developers, including composer Lena Raine, say the game only took three days. The publication should celebrate the third anniversary of Celesterelease.
We said we probably wouldn̵7;t do a sequel to Celeste, but we never said anything about Celeste Classic
– Maddie Thorson (@MaddyThorson) January 26, 2021
If you’re not familiar with Pico-8, it’s a “virtual console” that gives developers a framework for building games as if they were real hardware with certain technical capabilities. Games are limited to a resolution of 128 x 128 for example and a specific 16-color palette, which leads to a distinctive appearance. The games can be accessed through the very front end of the Pico-8 or distributed separately.
IN Celeste 2In this case, you can download free versions of Windows, Mac, Linux and Raspberry Pi from Itch.io or run it in your browser at this link. (I highly recommend using a controller, as the keyboard controls are … complicated.) The soundtrack is also available on Bandcamp.