Polish video game developer CD Projekt Red told employees on Monday that six-day work weeks would be mandatory.the November issue of the long-awaited Cyberpunk 2077, giving up an earlier promise not to overtime the project.
Red, a subsidiary of the largest gaming company in Poland CD Projekt SA has previously been criticized for participating in “crisis”, an industrial term for excessive overtime in game development. The practice often lasts for weeks and can last for months or even years. Last year, CD Projekt Red CEO Marcin Iwinski told the Kotaku gaming website that the company would avoid a mandatory crisis and was committed to allowing employees to work without overtime.
But an account by a CD Projekt Red employee recently, as well as an email to staff earlier this week, show that the company did not live to his word. An employee who asked not to be named when discussing personal information said some employees had already accommodated nights and weekends for more than a year.
In an email, CD Projekt Red studio manager Adam Badowski wrote that he was optimistic about the state of Cyberpunk 2077, in which Keanu Reeves was involved, and that they had just sent the certification game to play. PlayStation and Sony Corp. Xbox of Microsoft Corp. Now, he writes, it’s time to fix the many bugs and bugs in the game.
“As of today, the entire studio (for development) is overloaded,” Badowski wrote, adding that this means “your typical amount of work and one weekend.” The additional work will be paid as required by Polish labor law. Many other video game studios do not pay for overtime.
“I take it upon myself to get the full reaction to the decision,” he wrote. “I know this is in direct opposition to what we have said about the crisis. It is also in direct opposition to what I personally believed some time ago – that a crisis should never be the answer. But we have expanded all other possible means of orientation in the situation. “
CD Projekt Red did not respond immediately to a request for comment.
Last year, Iwinski and Badowski told Kotaku that they wanted to make CD Projekt Red a more “humane” place to work.
“We are known for respecting gamers,” Ivinsky said. “I would actually do it [like] to be known for respecting developers. “