Home https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ Technology https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ The publisher of “Six Days in Fallujah” already says that the project is “inseparable from politics” • Eurogamer.net

The publisher of “Six Days in Fallujah” already says that the project is “inseparable from politics” • Eurogamer.net



Six Days in Fallujah, Victura, has released a new statement on its upcoming controversial shooter, created during the US invasion of Iraq.

A statement posted on the company’s Twitter this afternoon repeatedly stated that “the events recreated in” Six Days in Fallujah “are inseparable from politics”, in contrast to the widely criticized remarks suggesting the opposite made last month by the boss. of Victura Peter Tamte during an interview with GamesIndustry.biz.

“Players need this context to understand why they are in the city and fighting the people of Al Qaeda,”

; Tamte said earlier. “We will provide this context, but keep in mind that we can provide this context without making a political statement or disregarding in any way the service of those who are actually there to fight.”

“[It’s] nor a political declaration anyway, “he added.

Today’s statement further describes the documentary sections of the game, which will feature “servicemen and civilians with diverse experiences and views on the Iraq war. So far, 26 Iraqi civilians and dozens of servicemen have shared with us the most difficult moments of their lives.”

We have heard before about the documentary sections of the game, as well as sections in which you will play as an Iraqi civilian. Earlier, however, Tamte had suggested that the focus of the game would remain firmly on American troops.

“Very few people are curious about what it’s like to be an Iraqi civilian,” Tamte said last month. “No one is going to play this game. But people are curious about what it’s like to be in battle. That’s the same reason people play horror games to survive – to be in a situation that is beyond what we have in our normal lives. after all, the reason people will play this game is because they want a more realistic combat experience. That’s the experience we have to provide. “

Today’s statement says the following:

“During the gameplay, players will take part in stories that get context through documentary segments. Each mission challenges players to solve real military and civilian battle scenarios interactively, offering a perspective on urban warfare impossible through any media. We believe in the stories of the victims. this generation deserves to be told by the Marines, soldiers and civilians who were there. We hope that the game – as well as the events it recreates – is complex. “

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Finally, as Tamte said in an interview, today’s statement confirms that players will not be able to deploy the deadly chemical white phosphorus in the game, as US forces did in real life. The use of white phosphorus as a chemical weapon has long been criticized as a war crime.

“We don’t want players to commit atrocities in the game,” Tamte said last month. “Are we effectively sanitizing events by not doing this? I don’t think we need to portray atrocities so that people can understand human costs. We can do this without atrocities.”

Six Days in Fallujah reappeared last month, 11 years after Tamte’s previous attempt to make the game a failure. Then significant criticism from the mainstream press eventually led the publisher Konami to retire.

The project is now being developed by Golem studio Highware, whose team includes former Bungie veterans such as Halo lead designer Jaime Grisemer and composer Marty O’Donnell.

It is currently set to launch computers and consoles at some point in 2021.




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