Ray's tracking is a major topic of the conversation at GDC and GTC, so it seems appropriate that overlapping conventions will begin with a disclosure that affects both industries.
Nvidia today announced that it has built a number of important partnerships with 3D software makers, including some obvious names like Adobe and Autodesk, to integrate access to the Nvidia RTX tracking platform in its future software releases. The partnership with Unity is probably the most interesting, given the excitement among game developers to bring real-time rays to interactive works.
Epic Games has already announced support for Unreal Engine 4.22 for Nvidia RTX ray tracking, Question Time before Unity also tried, but now technology officially comes to Unity's High Definition Render Pipeline (HDRP ) today in a preview. Technology focuses on how games make lighting more realistic, showing how light interacts with the atmosphere and the objects that hit it. This technique has already been used elsewhere, but doing all of this can be quite resource-intensive, which has made progress over the last few years to reinforce this as a real-time system, such a fascinating prospect. Real-time real-time tracking real-time real-time real-time graphics greatly improves this technology but there were some doubts about whether this is just another technology that is still a few years after popular reception game developers. closer to realism, opening the gates for global render effects that have never been possible in the realm before, "says a Unity executioner. In their statement, Nvidia boasted that their system allowed "beamed images that could be indistinguishable from the pictures" that " blurred the boundary between real time and reality. Added gaming realism will certainly be something that consumers will be bitter, engine makers will undoubtedly encourage their early access to Nvidia technology for customers in other industries, including businesses.