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Updating a Steam VR valve because Beat Saber Players are too fast



The real world players collected Beat Saber have changed what Valve's developers have thought "human" possible.

In the last post announcing the latest Steam VR update, the listed changes state: "Increase the boundaries of what we thought was humanly possible for controller movement based on Beat Saber data experts . "In other words, some people are so good in the Beat Saber Beat Saber rhythm game where you use world swords to cut the colored red and blue blocks that Steam VR previously did not track. to record positions and move players while playing Steam VR. To be more accurate, Valve has increased the maximum threshold for how quickly a player can move one of the VR controllers.

In the comments section of the post, the Valve developer writes that "the tracking system has internal strength checks to identify. When things go wrong. "For example, if mathematics tells us that you are behind * our only base, we have obviously made a mistake because we will not get any signal from the base. One of these checks relates to how quickly we thought it was physically possible for someone to turn their wrist. It turns out that a properly motivated person using a sufficient light controller can go faster (3600 degrees / sec!), Than we thought. "

To put this in perspective, turning 3600 degrees per second is the equivalent of wrinkling your wrist. degrees, from horizontal to vertical, for .025 seconds. Like the Valve developers, I would have guessed that players with super skills would be able to move fast, but not that fast .

Some players Beat Saber are really strong in strength.


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