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v9.10 Fortnite Update Patch Notes – Send it hotspots, Fortnite X Michael Jordan Skin



The Fortnite v9.10 update will appear over the next few hours, and Epic has released the full notes for the update.

Epic annoyed Fortnite X's co-operation with Michael Jordan yesterday when MOTD refreshed to show Fortnite's image and Michael Jordan Jumpman's logo. The Teaser was accompanied by the text "The Game Recognizes the Game, Launching Tomorrow"

The complete update notes for v9.10 were already released by Epic Games prior to the launch of the update server. You can see the full notes for fixes below.

Fortnite v9.10 Patch Notes

User Interface

  • You have changed the "Return to the Lobby" of "Leave Match".
    • The intention is to increase legibility of the current value of the shield immediately after taking damage, but the red causes the players to believe they take more damage than they were.

      Error correction

      Error correction

      Error correction

      Error correction

      • The focus is no longer altered when viewing the server replay during the bus phase. 19659007] Watching live games will no longer change players when joining the Battle Bus.

      MOBILE

      We've noticed that delays in iOS patches have recently occurred in the App Store. Apple said that any app may take up to 24 hours to appear in the App Store. If no update is available, check out our social channels for more information.

      • Removed HUD on Reinstatement.
      • We've made improvements to the UI by adding a button to the following:
      • Squad Lobbying
      • Playground Matching Options
      • Event Display
      • Removed Vibrate Switching Settings for Devices , which do not support vibration.

      Troubleshooting

      • Ammunition counters are now correctly displayed in all languages. The mini map is set to fit properly in the LTM of a large team.
      • The sound quality of the Bluetooth headset has been improved.
      • The interaction charging bar no longer advances counterclockwise.
      • The Phase Mode button now appears correctly in Creative.
      • The FPS counter is not fully displayed on curved screens.
      • The emotion sound is now played for the duration of the Nintendo Switch. ] Scop
        • ADS perspective may remain on screen when switching weapons
        • Player view can be reversed when targeted.

      Devices [19659906] Add Grind Power Device:

      • Allows Players to Slide on
        • Duration of Effect: 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 5 minutes, infinite (default: 3 seconds)
        • ] Disables reception effect: On, Off. (Default: Off). If On, if the player has a Grind effect that is active on them, collecting this power will cancel it immediately.
        • Reception Radius: On Touch, .25, .5, .75, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 (By default)
        • 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (default: 15 seconds)

    • Adds a colorful tile change device
      • to the player who touches it.
      • Starting Team: Neutral, 1-16 (default: Neutral)
      • Time To Return: Determines how long the plate will wait before it returns to its original color.
        • 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 40 seconds, 50 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 6 minutes, 10 minutes , 15 minutes, 20 minutes, 30 minutes, 1 hour (1 second default).
      • 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 50, 60, 100, 500 , 1000, 2000, 5000
      • Stolen result: Yes, No
    • Added options to the explosive device.
      • Detonation Time Off, Start: 3 minutes, 4 minutes, 6 minutes, 7 minutes, 8 minutes, 9 minutes, 12 minutes, 15 minutes, 20 minutes (default: Off)
      • Delay time Close: 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute (according to the following): When the proximity detonation is triggered, wait a few seconds before the explosion. default: Off)
  • Added options to capture device
    • Player Capture: allows players to bake th points, remain in the detection area.
      • On, off (default: off)
      • Each player – each player in the capture area wins score points for his team 659007] One team player – only one team player in the capture area wins points for the result of your team, no matter how many other players from that team are in the field with them.
    • Player Time to shoot: The player will earn points for his team each time he stays in the capture area for that period of time.
      • 1 second, 5 seconds, 10 seconds, 30 seconds, 1 minute, 5 minutes, 10 minutes (default): 1 second)
  • to Pinball Bumper
  • Added options to the collections gallery
  • New Object Options: Amber Pyramid, Blue Pyramid, Cylinder, Boot, Basketball
    • Coin Object: Lets you change the type of object should be collected without having to delete and replace the object
    • Ambient Audio: On, Off. (Default: On)
    • Rule of Consumption:
      • Self – when the coin is collected, it disappears for the collecting player, but remains for everyone else. (Default)
      • Team – When the coin is collected, it disappears for everyone in the collecting player team but remains for players from other teams.
      • All – when the coin is collected, it disappears for all other players.
  • Added options in gallery for goals
    • Added 3 additional objective objects: cylinder, box, sphere
    • Off (19659027) Run Over Pickup: Determines whether an item can be taken by launching or driving it, instead of using the key for the Spawner
      • interaction.
        • Item's Visibility:
          • 1x, 2x, 3x, 4x, 5x (Factory: 1x)
        • environment t: None
        • Result: None

      Troubleshooting

      • Barrier devices are displayed correctly if a player stood by them before the game starts.
      • Now the resources can be limited in the Team Settings and Inventory Devices. The setting is called "Maximum Resource of the Building".
      • The "Very Low" gravity setting in the setup and inventory no longer requires a player to die before being applied.

      UI + SOCIAL

      • Added options
      • Added a new screen to show the winner of the game.

      Bug fixes

      • Friends list panel will now appear on iOS.
      • Players will no longer be able to open the main menu after opening a social panel and a Dashboard user interface.
      • The Phase mode button will appear on the mobile
      • Server time is no longer displayed during play.
      • The "Start of the Game" gadget no longer overlaps with the mobile phone's tape.
      • The result shown at the end of the circle now shows the summary

HEROES [19659006] We added a new hero to the store of the event: Rex Jonesy resides in battle

  • Standard Perk: Saurian Might
    • ] Every 1 second, added 3%
  • Commander Perk: Saurian Might +
  • Available in Event Store on May 22 at 8am Eastern Time
  • Fault Correction

    • ROSIE will no longer detonate mines for near When they are placed close to them
    • Shockwave will not cost more endurance and will trigger cooling if the power is interrupted.
    • The Forward perk now correctly applies full power
    • Bul Rush is no longer targeting allies and NPS
    • The Shock Tower is now targeting enemies behind the low walls.
    • Shockwave no longer fits into his animation.
    • In A Pinch perk there is no permanent VFX after the weapon is replaced in the middle of reloading
    • Hunter's Hunter's instinct is correctly applied to melee attacks and not to all types of attacks. 19659007] Immaterial charging can no longer pass through TEDDY
    • Phase siphon no longer applies healing effects when passing through allies.
    • Phase siphon already shows the right healing value when used as a commander. Blackhearted's cannon can no longer hit the storm king.
    • Outlander capabilities are now regularly provided to reduce cooling when used with 1 boot fragment.

    GAMEPLAY

    Correction of errors

    • The trap life is now correctly restored to its value before the mission when a Wargames or Storm Shield mission is not performed.
      • Note: when the mission is completed successfully.
    • Players will now be eliminated in a fall from the world in the Shield Stinkcreen area.
    • The Craft and Slot Option Now Slot Makes Properly After Completing Craft

    AUDIO

    • The sound of destruction is now played correctly in Wargames.

    Errors removed

    • Fixed issue in settings where all sliders are half of their normal width.

    Known Issues

    Wanting to Track the Biggest Issues of the Community? Head to our Fortnite | Community Issues Council of Trelo Here .


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