In what turned out to be the best news for sadists, since the first guy killed the first cow, then dyed the leather black and stuck a bunch of it, Nintendo released Super Mario Maker 2 a few weeks ago, inviting millions of players to try to do that, making it look easy over the years. As the name suggests, the game allows players to build a whole host of Super Mario Bros. levels of their own, expressing creativity, sparks of joy and simply trying to refer to the feelings of freedom that accompanied the first time players were to knock down low Goomba or Koopa Troopa.
The top is "1-1, but with a twist" by Mario Maker 2 User YTSunny, who, faithful to his word, recreated the First Level of the First Game with one small addition: Dozens of dozens of rotating bands of death, torturing the player to follow an extremely tough and intense path to the target. Not surprisingly, this act of forcible stupidity telepathy provoked a wide variety of irritated responses from people in Twitter, terrified not only by the level but by the fact that – for Mario Maker rules – YTSunny had to finish  This is not even the most unpleasant level Mario Maker who has hitherto played host to; our colleagues in Kotaku have for years published regular updates for creators who have spent idle hours trying to finish their own malicious creations. (Say nothing from a level created with only 1 reported in 7.5 million chance of success.) At least the YTSunny level requires nothing more than a few difficult jumps (and the psychic ability to know exactly what they think of everyone. Simplicity can help explain why the level has been taken on such a viral appeal: There are no clever tricks with keys or mechanisms, just a whole bunch of fire and a very small Mario, desperately trapped in the middle.It's not hard to understand