Auto battler games have become the genre of the moment and it is not surprising why. Their combination of strategy and coincidence puts them in the middle between card games like Hearthstone and strategic games such as StarCraft .
Although there are many differences between each automatic fighting game, they all have several things in common. Each game allows you to control a character that begins with 100 health. The games then split into circles that kill you against the other team's army. Between each round of battle you can build your army with a selection of random units. Combining units in different ways can give you improvements or bonuses that will help you win your next round. They are simple enough to get players into the door but provide enough room for strategy that there is always room for improvement.
The recent popularity of the genre began a few months ago with Dota 2 mod, Auto Chess. It has quickly grown to three important options: Auto Chess, Dota Underlords and Legends of Legends based on Teamfight Tactics. We've collected a list of some of the key differences between the three games that will help you decide who you need to try.
Tactics of defense tactics
Tactics of defense tactics is a faster machine. Matches rarely last for 40 minutes, partly due to a penalty for losing a round, which is significantly higher than any other fighter. This means that there is much less room for later game settings, and if you bet wrong, your chances of losing are high.
The passive bonuses you receive for several units of the same class and origin are much higher at Teamfight. Tactics also, and every champion uses his abilities much more often. Because of this, units are much more impressive and positioning has a greater impact on matches. Moving a champion into even one or two spaces to the left or right could overturn a circle and turn a sure defeat into a decisive victory.
Teamfight Tactics will appeal more to players who are quick to make decisions and who focus on micro-level adjustments to any wrestling rather than macro-level strategies such as which units oppose the most- well,