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Why Sony bought sleepless games: "We felt this was the time to formalize the connection"



During Gamescom, Sony announced their acquisition of Insomniac Games by including the developer of Spider-Man and Marvel's Ratchet & Clank in the Sony family. The deal makes a lot of sense, as in the past the developer worked on a number of Sony exclusives, and according to Sony Gaming Chairman Sean Leiden, Sony's question is to want to acknowledge the value of the PlayStation studio.

Speaking to The Hollywood Reporter, Leiden wondered why Sony had bought the studio. Insomniac Games has worked primarily with Sony on numerous previous exclusives, but remained independent, launching the multi-platform protector in 2013, the Xbox One exclusive Sunset Overdrive in 2014, among other titles that were not PlayStation exclusive. According to Layden, Sony decided that Insomniac Games was the "perfect fit" for their worldwide studios, saying they "bring quality and innovation, two things we go through every time and all the time."

The success of the Marvel Spider-Man, for which we rated 9/1

0 last year, was just one example of how strong the studio is, Leiden said. "There's just a clutch of studios in this independent realm that are at the level of achievement of something like Insomniac. They are a very rare bird and we thought this was the moment to formalize the connection. "

In addition, Insomniac Games is appropriate for Sony's commitment to story driven games. "Acquiring a studio of this caliber and size was really a way for us to continue our strength in innovation and quality by leaning heavily on the power of storytelling, the power of storytelling," Leidon explained. "We want to create a place where game developers bring their vision to life and tell stories that affect the emotions and interests of our gamers. Insomniac fits perfectly into the division we created at Worldwide Studios here, building on the first and the best. "

Insomniac Games is now one of 14 Sony-owned studios, including Media Molecule, Bend Studio, Guerrilla Games and Santa Monica Studio.


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