The symbols in Apex Legends are simple. Mirage is a confident trick. Bangalore is a special soldier. You can describe them only in a few words.
Voices are more like a collection of action figures than real characters, and this strategy can give a leg to Apex Legends . So many other developers are charging heroes with cliffs, mysteries, and knowledge that rarely influence the game that Respawn's decision to keep things light and barely defined is refreshing.
The Apex Legends cinematic trailer even ends with the majority of the dead, including not one but two caustics. Compare this approach to the way Blizzard manages the erudition: Can you imagine a new animated short Overwatch which ends with Winston's death?
Each character has an intelligent animation for introduction, several voice lines in the game, and a brief biography. But so far everything else has remained empty for these people. What you think or feel about each character based on the little information given to you can say more about you than about the game that makes marketing materials almost like Rorschach's tests.
For example, what happens in this image? What do you think about the character and what does it do? You may think he looks like an arrogant ass, or a charming person who cleanses, pours drinks and tries to make a friend. He is the life of his own party! Both cases are equally correct, especially since there is so little extra material to prove that someone is wrong.
The Respawn's decision to come out is a bit odd compared to the current vintage developing games. Rainbow Six Siege has a complex network of operators. Riot collaborates with Marvel for a series of comic stripes for League of Legends characters selected from their 143-voice cast. Blizzard releases CGI animations and stories about his Overwatch characters.
This knowledge comes with luggage. Riot constantly restored the universe of League of Legends including a full restart of the basic precondition of the game. Characters exist in erudition, sometimes to such an extent that stories or champions become non-canons for months or even years. The appearance and the background of these characters can be completely redesigned.
Blizzard limits Overwatch knowledge for only a few editions annually, as the vast and complex story is moving forward. For years, I waited to find out how Gabriel Reyes became Reaper, and it's hard to stay invested. Each new Overwatch dump also reveals things about characters that run counter to popular fan theories or features to the point where players' relationships with their favorite players can be damaged. And all this is done in the service of a story that barely moves ahead of the release of the game in 2016.
Apex Legends has nothing of this, at least so far, and the game is richer for her. The recovery can be turned into Fortnite by making the card itself and the visual language of the game its own meta-symbols, meaning that anyone can think of any story about anything and do not need it to worry about an upcoming short story or animation briefly canonically proving they are wrong.
The Titanfall universe is more serious and established by Fortnite, but events where players can trigger the appearance of monsters suggest that we should focus on the Kings' Canyon itself over the actors . Her characters look interesting, sure and offer different pastes, but it's just clothing. The true story of the game may be in the middle. This is an approach that gives the imagination of players much more respect and believes they will enjoy the game while telling their own stories.
I focus on the fun of sliding and shooting. I'm less invested in Wraith than Lighthouse, but I do not need to know the secrets that Wraith is looking for to have fun sliding it down the hill to quickly get the zipline.
You can create any type of fantasy fan or fan art with any combination of characters in any kind of relationship, and Respawn does not seem to mind. There is nothing wrong with knowing, but there is something that gets rid of the fact that the very idea is almost completely neglected.