Even Sekiro: Shadows Die Twice, famous for its rough performance of current-generation consoles (and it even uses 1800p rendering resolution), noted a huge surge of One X, hitting this frame of 60 frames per second in many places, just falling to the low 50s during particularly difficult situations, such as when there was a lot of greenery on the screen.
The bottom line here is that the Series X, as expected, offers a significant improvement in game performance over the current generation of hardware. Visually, things don’t really look much better than on the One X, but keep in mind that these games haven’t received special optimizations for the new console yet. Once these optimizations begin to unfold and we have a chance to test some next-generation games, things will certainly look even more impressive.
You can check out the full FPS analysis of Digital Foundry here or view the deep immersion of the IGN in Series X in the link above. See also IGN’s Xbox Series X Pre-Order Guide for the latest up-to-date retail connections.
Bo Moore is the executive technology editor at IGN.